We’re talking back when I stole my mom’s backgammon dice, ... There’s also a sphere of annihilation hiding inside one of those devil faces here. He wears flowing robes and carries a twisted staff topped with a glowing skull. or whatever it was titled made me think of my favorite old module, The Tomb of Horrors So who lost a character to this particular encounter? The actual Tomb of Annihilation is very inspired by the Tomb of Horrors. The tomb is filled with dozens of deathtraps. However, at the start of the original Tomb of Horrors it's explicitly stated that information about the tomb and Acererak is exceedingly difficult and obscure, even for spells such as Legend Lore. "Tomb of Horrors is one of the all-time classic Dungeons & Dragons adventure modules. Artifacts are the exception. Doing this is a very good way to get set upon and most likely flayed alive by Type I-IV demons. The most common Lame Solution seems to be trapping Acererak in a bag of holding and throw him into the sphere of annihilation by the entrance. Completely unrelated to the similar sounding Tome of Horrors, a series of Monster Manual-type books from Frog God Games which are dedicated to introducing new monsters and select old monsters from 1st and 2nd Edition D&D to 3.x Edition D&D, Pathfinder, and Swords & Wizardry. Tomb of Horrors: Tomb of Acererak Level 25. The first one that came out was for RPGA members and is a simple conversion of the 3.5 module.It's not very deadly, but that can be arranged. You won’t find a ton of combats (there are a couple of difficult ones in the middle, but they aren’t the centerpiece), but you will find a lot of challenges. After all the raps of the previous section, a four-armed Gargoyle is a welcome change. is a Couatl, a celestial serpent who is immune to nonmagical weapons, has Truesight which is incredibly useful in the Tomb and in detecting Acererak's coven of hags, and can cast a number of useful spells, including creating food and water, healing, and Greater Restoration, which removes some of the nastier effects in the game. Zack: So it's more like an Army recruitment office. Jan 7, 2019 - This Pin was discovered by Ara Bobara. However, if you can update it or think of a way to further improve it, then please feel free to contribute. Great gift for RPG lovers, great gift for 80s babies who went through this infamous module. D&D: Adventurer’s Guide To The Tomb Of Horrors. In Pathfinder, the Spheres of Annihilation are the waste generated by the technomagic generators found in the only hive city in the full of undead planet Eox, the Halls of the Living. Those who were unfortunate enough to explore the Tomb of Horrors may remember the demon face on the wall with the Sphere of Annihilation for a mouth. Take the first thing players have to deal with as they try to enter the tunnel. It is one of the best articles created by the Forgotten Realms Wiki community. Homage : One Nodwick strip had the heroes go through the Tomb of Horrors. The Tomb of Horrors, as recreated in Tales of the Yawning Portal (so the same rule set, graphic design, etc. Discover (and save!) A Fifth Edition version was released on April 4, 2017 in the Tales from the Yawning Portal adventure collection, alongside 5th Edition versions of the classic adventures Against the Giants, Dead in Thay, Forge of Fury, Hidden Shrine of Tamoachan, Sunless Citadel, and White Plume Mountain. It protects its wearer from both age and cold, can cause cold, create ice constructs and cast a number of spells. Continuing the Helgacon wrap-up this year. From the description, you might be thinking this dungeon is unfair–and you’d be right. Spoiler alert! The Tomb of Nine Gods is a great tomb and one that could easily fit into the TPK category, like Acecerakâs old abode on Oerth, Iceliaâs Nightmare Keep and the Labyrinth of Madness. Tomb of Horrors - Will It Still Be Fun? Full of gotcha traps, and things that require you to be observant of your surroundings and understand the very specific clues that its creator E. Gary Gygax, built into it. For the first time I also ran: The Lost Tomb of Ra-Hotep Originally written by Mr. Alan Lucien, this is the precursor and inspiration for Gygax's infamous Tomb of Horrors, and was recently published (for the first time to my knowledge) as a small part of the Dungeons & Dragons: Art and Arcana product. Great gift for RPG lovers, great gift for 80s babies who went through this infamous module. The second one is a rather long campaign (with big gaps in it) that has more than one dungeon, and this includes the actual Tomb. Community-generated live-play highlights what’s fantastic about D&D—sitting down together with your friends to … – Tomb of Horrors I own two terrain pieces that represent the iconic Face of the Great Green Devil. Fast forward to the Tomb of Annihilation release date in 2017 and that old-school influence is still clear in this classical adventure of dangerous exploration and downright suicidal dungeon crawling. Tomb of Annihilation gives us one of the most powerful and iconic villains in the history of Dungeons & Dragons: the archlich Acererak. Originally a powerful lich, he has (unbeknownst to the players) become a demi-lich, a more powerful form of undead that has transcended the need for any physical body apart fr⦠PDA. Tomb of Annihilation gives us one of the most powerful and iconic villains in the history of Dungeons & Dragons: the archlich Acererak. Subscribe to BoLS Prime. Tomb of Annihilation is a 5th-edition Dungeons & Dragons adventure set in the Chult region of the Forgotten Realms. With deadly traps and lethal puzzles, the Tomb of Horrors proves its worth…. Out of print for many years, it has been made available again as a PDF. All of which doubles as Acererak's, It's also the whole point of building the dungeon, to lure adventurers and steal the souls of the hardiest, Towards the end of the campaign, when the PCs find and destroy Acererak's phylactery, the final battle has him making a last-ditch effort to keep hold of the power he has gained until he can create a new phylactery — and he does this by using the, harness the power of dead gods, up to and including the one murdered by Asmodeus, and kill (unless they convince the arrogant wizard to give up the goods peacefully by passing a laundry list of tough skill checks), He rises 1d10 days later as a lich, "starting his path to ultimate darkness and evil", will give you the key needed to get inside the tomb should you reveal that the death curse afflicting him is being caused by whatever is inside the tomb. Out in the jungle, and in the tomb itself, there are zombie t-rexes that spew out normal zombies. It is, ... Gary Gygax: Heh, heh, oh, man, Sphere of Annihilation in the statue's mouth. The second one is a rather long campaign (with big gaps in it) that has more than one dungeon, and this includes the actual Tomb. And it was published in 1978. Cursed items are a part of D&D history and often serve a purpose in the story. Tomb of Annihilation is a Featured Article! The mouth opening is similar to a (fixed) sphere of annihilation, but it is about 3' in diameter - plenty of room for those who wish to leap in and be completely and forever destroyed. This centuries-old, planeswalking master wizard was once a cambion (half-fiend) from the world of Greyhawk (Oerth), the son of an Orcus-worshipping balor and for a time the apprentice of the infamous Vecna (before the latter ascended to godhood). Tomb of Horrors AD&D. If you tried to bargain with him before opening the urn, he perverts the party's wishes. This centuries-old, planeswalking master wizard was once a cambion (half-fiend) from the world of Greyhawk (Oerth), the son of an Orcus-worshipping balor and for a time the apprentice of the infamous Vecna (before the latter ascended to godhood). In the 3.5 update, the crown cannot be removed from the chamber it's in. As the scenario begins, the players are told that the evil wizard Acererak is said to linger in his ancient tomb in undead form. In 2020, Tomb of Annihilation was released as a remake/sequel, placing the Tomb (now called the Tomb of Nine Gods) in a specific area of the Forgotten Realms and adding more of a plot and motivations, along with familiar NPCs. Consultation for the story of this particular module was done by Pendleton Ward. Tomb of Horrors is a module released for the original Dungeons & Dragons, written by the game's creator, Gary Gygax. And it was published in 1978. Full of traps that are instantly lethal, and puzzles that will kill you if you can’t figure out what E. Gary Gygax wanted you to think, this dungeon earns every bit of its deadly reputation. So whether you want to kill your players with a classic or with something modern, Wizards has got you covered with the Tomb of Horrors. Welcome back to Delving into the Tomb of Horrors. I can happily that I did not lose a character there. The dread demilich Acererak created the Tomb of Horrors as a way to separate adventurers from their souls, while E. Gary Gygax created it as a way to separate players from their characters. The Sphere obliterates all matter it passes through and all matter that passes through it. Sometimes even if you did everything exactly right, your character would die. So how does Sphere of Annihilation (apparently waiting at entrance to the tomb) doesn't end up being abused by PCs? But there are really only eight pages of actual dungeon text. This is, after all, the module that Gary Gygax kept close at hand so he could deal with the people who would come up to him and say that their characters were unstoppable. Sphere of annihilation. Not only are there few of the classic traps from the original left in, the Acecerak encountered at the dungeon's end is actually a CR12 "fake demilich construct" - the 'Demilich' monster had not undergone the same Adaptation Decay as the adventure itself, and the new designers felt gamers would not appreciate a Failure Is the Only Option dungeon. Or killed by poison gas, or turned to slime. Or killed in a confrontation with (what the characters believe to be) a lich. The mouth opening is similar to a (fixed) sphere of annihilation, but it is about 3' in diameter -- plenty of room for those who wish to leap in and be completely and forever destroyed". The whole area radiates evil and magic if detected for. However, if you can update it or think of a way to further improve it, then please feel free to contribute. The mouth is actually a Sphere of Fucking Annihilation. The Tomb of the Nine Gods stretches 81 locations over 65 pages. On a chai⦠We start off with an honest-to-goodness combat. Tomb of Horrors got me punched in the stomach by my best friend back in my earliest days of DMing. Twenty years later, an updated version for use with the D&D 3.5 ruleset was available as a free download from the Wizards of the Coast Web site. Ridiculously hard to figure out and frustrating, Tomb of Horrors is one of the most infamous adventures for any campaign, and is called a "meat grinder" by many gamers for good reason. In my DnD 4e group, they will stumble upon a Sphere of Annihilation (Tomb of Horrors) in the near future, they just don't know it yet - unless the wizard calls for an Arcana check. The mouth opening is similar to a (fixed) sphere of annihilation, but it is about 3' in diameter - plenty of room for those who wish to leap in and be completely and forever destroyed." Which makes sense, because as you flip through the pages of this fabled module, there are plenty of places where it didn’t matter how bad a dude your character was, if you weren’t quick thinking (and if your brain didn’t work the exact way that Gygax’ did) you could end up dead. He has a twisted sense of humor, and so does Gary. Tomb of Annihilation is a 5th-edition Dungeons & Dragons adventure set in the Chult region of the Forgotten Realms. I think anyone who has run ToH will find a lot of cool similarities with ToA, and it … The other a rather long campaign that is a sequel to Cordell's Return to the Tomb of Horrors, taking place over the course of four separate "tombs" (a Feywild graveyard, the city of Moil within the Shadowfell, a city built around the ruins of the original Tomb, and finally Nerull's tomb within the plane of Pluton) as Acererak works to ascend to godhood and beyond. Acererak deals with the void directly, and every sphere in the Tomb is bound explicitly to him. The Tomb of Horrors is one of the most infamous dungeons out there. After you kill Acererak, you have to run out of a collapsing dungeon. How many players over the year were lost to this simple trap? For the love of Gygax, there are two Tomb of Horrors for 4E. It could kill (more permanently than usual killing in D&D) one PC … And, because of that lineage, this tomb has a lot of the same crap in it that made Tomb of Horrors a lousy adventure. Naturally, Nodwick was killed a lot (being used as a shield and bait by his teammates even in ordinary dungeons), and claimed he died more times here in one day than any other, but amazingly, the other three heroes avoided death. The entire third floor of the dungeon is covered in purple fungus filled with eyes that a beholder can use to spy on the party. Tomb of Horrors was released way back in 1978 as a Gygax original. (A mirror, here, was subsequently pulled from access for download from the Wayback Machine/Internet Archive for no clear reason.) Make the wrong choice and you’ll get damaged by a collapsing ceiling (and have to dig your way out), or worse, get trapped by a stone block that drops in and seals you forever, unless you have one of a few prescribed solutions. ), Truth is, the original module of Tomb of Horrors isn't particularly rewarding in monetary treasure or magic items, and since there are very few combats, it isn't particularly rewarding in, The 5e module Tomb of Annihilation (see bellow) is a more obvious sequel to Tomb of Horrors, being set in a tomb (this time it belongs to a bunch of gods), having the. Attempting to remove any of the fungus will result in the beholder firing an eye ray at the one foolish enough to try it. This campaign adventure contained the original adventure (in duplicate) within, but the setting of the adventure was quite changed: originally the Tomb ⦠This 2-foot-diameter black Sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. The Tomb of Annihilation is for most parts a certain kind of a module. Yeah, thatâs right⦠Tomb of Horrors was awful. Acererak himself is a lich who cannot die unless you destroy his phylactery and the undead body he inhabits... and in. TVTropes is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. From cover to cover this module is 36 pages long. Tomb of Horrors is a TSR produced module for Advanced Dungeons and Dragons. Few villains, though, evoke the dread of the devious, undead wizard Acererak. Tomb of Annihilation. Tomb of Horrors AD&D. Can a band of heroes survive the traps and tricks of Acererak. Acerak's pet Sphere-of-Annihilation chewing giant demon face decoration from the Tomb of Horrors. One like Tomb of Horrors. I think it's a mistake to think of the Tomb … This was the first time I'd ⦠Nov 17, 2016 - Explore Paul Warnes's board "Tomb of Horrors" on Pinterest. Moderator: GobO_Mastergear : Page 1 of 1 [ 8 posts ] Print view: Previous topic | Next topic | Search this topic : Author He’d pull out his portfolio, run them through it, and hand them back the shredded remains of their characters. Wizards of the Coast has made the handouts from the back of Tomb of Annihilation available as a free download (14-page PDF). RPG Covers. Acerak's pet Sphere-of-Annihilation chewing giant demon face decoration from the Tomb of Horrors. Valindra Shadowmantle, an elf lich and agent of, The entire campaign up to finding the tomb is full of them, as the party is not given solid details on where to go, merely hints on where they, It can be argued that a large part of the Tomb itself is this. Before we get started, you need to realize that part of the inspiration for the Tomb of the Nine Gods is none other than the classic Tomb of Horrors. In 2020, Tomb of Annihilation was released as a remake/sequel, placing the Tomb (now called the Tomb of Nine Gods) in a specific area of the Forgotten Realms and adding more of a plot and motivations, along with familiar NPCs. The dread demilich Acererak created the Tomb of Horrors as a way to separate adventurers from their souls, while E. Gary Gygax created it as a way to separate players from their characters. I love the demon face on the wall with a fixed sphere of annihilation for a mouth. A few years later, it was published as one of Advanced Dungeons & Dragons (what is now called 'first edition AD&D') premade adventure 'modules' (albeit an adventure with a 'very high risk' disclaimer), S1: The Tomb of Horrors. Since Everything Is Trying to Kill You inside the tomb, many of the tropes below will spoil its traps. If the entire party is possessed by one of the Nine Gods, the battle with Acererak arguably becomes a victory lap, as there is very little he can do to mitigate the temporary hit points they'll be gaining. Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3.5e/d20 > How does sphere of annihilation work in Tomb of Horrors. Episode 41 - The Demi Lich Acererak! Today we’re going to journey through Dungeons and Dragons module S1. This campaign adventure contained the original adventure (in duplicate) within, but the setting of the adventure was quite changed: originally the Tomb … I admit freely that I’m the kind of D&D fan I buy every sourcebook and module WotC release for the game. While Acererak is responsible for building the Tomb of Annihilation, he has also created many other death traps. Fun Jungle Romp or Cursed Expedition? It is one of the best articles created by the Forgotten Realms Wiki community. For all that at times, it seems full of gotcha moments, it’s a dungeon that’s aimed at the player’s abilities, not the characters. And whatâs more, Acecerakâs new home is better written and actually offers the characters many leads to solve the proble⦠Tomb of Horrors was revisited by Bruce Cordell by the late 1990s as part of the 2nd edition Return to the Tomb of Horrors product. Just in case the players think they can climb back in to return to the trap they triggered, the mouth helpfully detects as evil. The Green Devil Head, aka Yawning Portal, from Dungeons & Dragons 1975 classic adventure, Tomb of Horrors. Gargoyle Lair Holy smokes! The real Tomb of Horrors, not the heavily wussified version released for 3rd edition. Dream Fantasy Fantasy Rpg Tomb Of Horrors Pen And Paper Games Dungeons And Dragons Adventure Cover Castles Cartoon Ideas. The sphere obliterates all matter it passes through and all matter that passes through it. It works fantastically as a one-shot that can help shake up your group. No sphere of annihilation that is part of the Tomb of Horrors can be removed from the Tomb of Horrors. At all. Today I'll be analyzing chapter 4, "Entrance Level", and covering areas 8-13. AMA: I finished a 15-month run of Tomb of Annihilation last night. The roof 20' overhead is obscured by these hanging strands, so casual obser-vation will not reveal that it is composed of badly fitting stones. Sphere of annihilation. Sphere of annihilation. The adventure's reputation is due primarily to its use in an early Dungeons & Dragons (now referred to as 'Original D&D') tournament, in which players were competing against other teams... not to beat the dungeon, but to see who could solve the most traps and puzzles before the (virtually certain) TPK. — The Order of the Stick #536. Only if you go back, you find out the tunnel collapse was an illusion and the Acererak you killed was fake. Some parts ended up dragging on. If you free him without asking for anything in return, however, he grants the wishes without any malice. Tomb of Horrors: Tomb Entrance Level Area 8. http://tvtropes.org/pmwiki/pmwiki.php/TabletopGame/TombOfHorrors. Tomb of Horrors is a module released for the original Dungeons & Dragons. Permissions beyond the scope of this license may be available from thestaff@tvtropes.org. Anything else that touches the sphere but isn't wholly engulfed and obliterated by it takes 4d10 force damage. D&D on Twitch Stream of Annihilation . We start off with an honest-to-goodness combat. Since Everything Is Trying to Kill You inside the tomb, many of the tropes below will spoil its traps. HackMaster: S1 Tomb of Unspeakable Horrors ~ Kenzer and Company (2003) The HackMaster version of the infamous Tomb of Horrors. View Full Version : How does sphere of annihilation work in Tomb of Horrors. The sphere is also much, much easier to move about with power of your mind, going five times your Int mod on a successful check. A low saving throw could leave you paralyzed and crushed by falling rocks. Tomb of Annihilation Jungles of Chult Port Nyanzaru Ras Nsi Adventurers at the Tomb Papazotl's Tomb. One of the storyline adventure modules to be released for 5th Edition concerns a version of the Tomb that Acererak constructed in the Forgotten Realms, called the Tomb of Annihilation, and concerns a strange curse: those who have been resurrected before slowly waste away to die again, while attempts to resurrect people completely fail. There are three tunnels, but only one is right. The whole area radiates evil and magic if detected for. Your characters’ abilities won’t really help you at all, it’s up to you, the player, to try and defeat the dungeon. The Sphere of Annihilation is more tingly than annihilating these days. The hole in question contains a Sphere of Annihilation. From cover to cover this module is 36 pages long. The whole dungeon is like this. If you roughly handled the urn, he just outright attacks you. Which is why this dungeon has such enduring popularity. And what players will have to do to the nascent god at the bottom of the Tomb, a temple to an Elder Evil called Dendar the Night Serpent, a being created from the first time anyone had a nightmare, whose goal is to devour the sun... Again. Tomb of Horrors - Sphere of Annihilation The Thread "What was your first D&D module?" The Sphere is one of those iconic images from the earliest days of the game. A normal lich is considered an 18th level wizard for the sake of assigning spellslots and known spells. Dream Fantasy Fantasy Rpg Tomb Of Horrors Pen And Paper Games Dungeons And Dragons Adventure Cover Castles Cartoon Ideas. In Pathfinder, the Spheres of Annihilation are the waste generated by the technomagic generators found in the only hive city in the full of undead planet Eox, the Halls of the Living. There's also an efreeti in an urn who will grant wishes. The tomb is filled with dozens of deathtraps. The Tomb of Horrors. It was written by Gary Gygax. There are many times where the characters strengths don’t really matter. RPG Covers. He appears as a skeletal figure wearing a tall, pointed, crownlike helmet with long horns which could be either part of the helmet or his original body. As part of the festivities, I ran a "Gygax Memorial Gaming Session" wherein I ran the infamous AD&D Module S1: Tomb of Horrors using 1E rules. All adamantium doors in 3.5 are made of magical "adamantium-like" material that loses its power if the door is removed. In it, a group of adventurers travel to the titular tomb to fight the demilich Acererak and recover any loot found along the way. Gargoyle Lair Holy smokes! Because that’s how the dice fell. I never played ToH but I read about it quite a bit on this forums. If someone other than Acererak picks it up, the archmage will attempt to possess them, and use their body to destroy the staff. For context this is the sphere of annihilation from the AD&D adventure Tomb of horrors, anything that goes inside of it is permanently annihilated, for example if you put your hand in it you wouldn't feel anything immediately because your hand does not longer exists, but so does your blood, and you would be slowly dying as all the blood that was pumping into your hand was now non existent. If the ice giants are to be believed, it can also coat the world in everlasting winter. While Tomb of Horrors had only 22 rooms, if memory serves me correctly, Tomb of the Nine Gods has over 80. Recently, Acererak is believed to have regained his original form as a lich. If you wanna ruin your campaign by throwing a seemingly legendary hard dungeon into it to challenge your players, but eventually have them all die and your players leave your campaign because that was the worst thing they have ever endured, play the Tomb of Horrors. The most common Lame Solution seems to be trapping Acererak in a bag of holding and throw him into the sphere of annihilation by the entrance. And a face with a sphere of annihilation in the middle of it. Way back in the ancient days, just after the stone-age and just before the computer age – the 1970s – there was a polarizing Dungeons and Dragons adventure (they were called “modules”, then) titled Tomb of Horrors.It was written for the first edition of the game, and consisted of trap-filled corridors, a deadly lich arch-mage, and random puzzles that were kind of unfair and unsolvable. The character/NPC currently needs to make a DC25 arcana check to get control of an uncontrolled sphere but after that is it just a contested … your own Pins on Pinterest After all the raps of the previous section, a four-armed Gargoyle is a welcome change. Within a jungle ruin, players can fight an intelligent Tyrannosaurus Rex that can exhale swarms of wasps. The Soulmonger most obviously, a massive artifact that collects the souls of everyone who has ever died and been resurrected across Faerûn, maybe even entire Toril, and feeds them to a god-to-be. The path also leads into an engraved mouth large enough to enter; it's the exit point of a few teleport traps elsewhere in the Tomb. The creator of the Tomb of Horrors and the villain in Tomb of Annihilation. There have been many notorious Dungeons & Dragons villains that players have enjoyed tackling since the game premiered. For the love of Gygax, there are two Tomb of Horrors for 4E. Tomb of Horrors is set in the World of Greyhawk, a D&D campaign setting. Tomb of Horrors was born in Gary Gygax’s home campaign and in-troduced to the world at the first Origins game convention in 1975. HackMaster: S1 Tomb of Unspeakable Horrors ~ Kenzer and Company (2003) The HackMaster version of the infamous Tomb of Horrors. So how does Sphere of Annihilation (apparently waiting at entrance to the tomb) doesn't end up being abused by PCs? Tomb of Horrors AD&D. Delve into D&D 5e's remake of the Classic Tomb of Horrors. The Tomb of Horrors is located in the Greyhawk setting, but can be adapted to almost any other setting with minimum fuss. Tags: dragons, acererak, module, classic, dnd Available in Plus Size T-Shirt. If you want to check it out (but also don’t want to trawl eBay), you can either get a reprint of it over at D&D Classics OR you can check out the latest 5th Edition version, which keeps the deadliness intact, that’s included in Tales From the Yawning Portal. Cursed items. In my DnD 4e group, they will stumble upon a Sphere of Annihilation (Tomb of Horrors) in the near future, they just don't know it yet - unless the wizard calls for an Arcana check. In it, a group of adventurers travel to the titular tomb to fight the demilich Acererak and recover any loot found along the way. The only problem? I love the demon face on the wall with a fixed sphere of annihilation for a mouth. And while there are a few puzzles that seemed designed to trap you, when you figure out the trick (never open any box, they’re all full of snakes), or think your way around whatever obstacle is in front you–it’s a victory for the player as much as the character. Tomb of Horrors was revisited by Bruce Cordell by the late 1990s as part of the 2nd edition Return to the Tomb of Horrors product. Since Everything Is Trying to Kill You inside the tomb, many of the tropes below will spoil its traps. The Example Negative Plane Site: Voidstone Field (DMG 157) gives one possible source for a sphere of annihilation, although this seems unlikely given the sphere's description later in the text. On a lesser note, Acererak's staff, the Staff of the forgotten one, which contains the soul of an archmage that has gone insane over the centuries. This version has elicited strong controversy due to heavy reduction in the lethality, partly due to the differences in edition rules, primarily due to general Adaptation Decay; rather than a perfect replication under the 3.5 ruleset of the original super-lethal module, the official update is actually a standard, mostly-balanced dungeon crawl, aimed for level 9 characters. The only problem? The first one that came out was for RPGA members and is a simple conversion of the 3.5 module.It's not very deadly, but that can be arranged. as the Tomb of the Nine Gods) is 16 pages with 22 locations. 10/nov/2017 - Dungeons and Dragons, old school style. 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